SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927 ...
If a level contains a landscape actor, and if you stream multiple instances of that level into your map, you will get errors in the message log that the landscape actors have the same GUID. Found i ...
LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...
This will result in not getting the Phys Material when doing collision query. Info from the UDN "Having stepped through the ULandscapeLayerInfoObject::PostEditChangeProperty I can see that the U ...
Adding an element to an array in the Material Editor automatically collapses all expanded elements in the array. I've successfully reproduced this issue with the following nodes:LandscapeGrassOutput ...
A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client. Regression?: No This occurred in 4.20 Link to te ...
A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...
When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...
Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 ...
Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539 ...