.mp4 videos are not playing on certain mobile devices

Media Framework - Nov 14, 2016

When launching a project with a video in it on an Android or iOS device, it either will work or it will not work. I believe this is due to the OS version of the device, but it may be related to the ...

Press Key node and Release Key node appear to emulate the wrong keys

UE - Editor - UI Systems - Nov 14, 2016

Press Key node and Release Key node appear to emulate the wrong keys. The key being passed in is not always the key being output ...

Panning in blueprints does not appear to be affect by windows pointer speed

Tools - Nov 14, 2016

The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...

Spawnable Actor Component parameters are not saved without being keyed

UE - Anim - Sequencer - Nov 10, 2016

Spawnable Actor Component parameters are not saved without being keyed ...

Event On Landed does not receive surface type or physical material information

UE - Gameplay - Nov 9, 2016

Event On Landed does not receive surface type or physical material information from the Hit pin. Regression (no) issue (does) occur in 4.12.5 ...

Tangent normals are recalculated by default on skeletal meshes with blend shapes

UE - Graphics Features - Nov 8, 2016

In 4.13 if you imported a skeletal mesh with a blendshape and run the blend shape. The normals are not recalculated. To Recalculate the normals during runtime you need to edit the Console Variables ...

Unable to set Event Driven Loader setting from editor or ini file

UE - Foundation - Core - Nov 8, 2016

The Event Driven Loader checkbox is unchecked (false) by default, however attempting to click it does not set it to checked (true). Attempting to set s.EventDrivenLoaderEnabled=True in the DefaultE ...

Morph Targets Get Overridden By APEX Cloth

UE - Simulation - Physics - Character - Nov 4, 2016

Using a material element with Apex cloth will override the morph targets so that they have no effect. This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optim ...

Force Feed back does not fire off when called on actor destroyed

UE - Gameplay - Input - Nov 3, 2016

Force Feed back does not fire off when called by an on destroyed event ...

Some Planar Reflections not working on more than one surface if it's a single mesh

UE - Graphics Features - Nov 2, 2016

Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...