Engine Crashes When Switching To Metal Preview While Landscape Tool Is Active

UE - Platform - Mobile - Nov 25, 2016

If you are in the landscape edit mode and you enable the preview shader model for High end mobile/Metal the engine will crash if you wait a while for the shaders to finish compiling. ...

[CrashReport] UE4Editor_UnrealEd!UTransBuffer::Cancel() [editortransaction.cpp:697]

Tools - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Unable to scroll in Structure property window

Tools - Nov 16, 2016

When enough variables are added to a structure to cause the list to be too long for the window, a scroll bar should appear and you should be able to scroll through them. This does not occur. Regres ...

EditInlineNew UObject properties in a UserWidget Blueprint are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Nov 4, 2016

When a widget Blueprint that is derived from a custom UserWidget class containing a custom EditInlineNew UObject class property is compiled, any value that has been set in the UObject property is re ...

[CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >::ProcessChildren() [genericoctree.h:613]

UE - Graphics Features - Oct 31, 2016

This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...

SetActorEnableCollision does not update on hot reload

UE - Gameplay - Oct 31, 2016

When SetActorEnableCollision(false); is added to a class constructor and a hot reload is preformed, the SetActorEnableCollision(false); is ignored and collision is not updated for that actor. ...

Child actor references appear to be lost when restarting the editor

UE - Gameplay - Blueprint - Oct 28, 2016

Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...

Editor creates project folder even if there isn't enough space to create a new project via source build

Tools - Oct 28, 2016

Editor creates project folder even if there isn't enough space to create a new project via source build. ...

Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

UE - Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...

Sequence Recorder mishandles certain skeletal meshes when recording

UE - Anim - Sequencer - Oct 26, 2016

Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...