Engine crashes when asset has been reimported multiple times through the mesh editor -Editor crashes in Main when reimporting -Editor crashes in 4.17 when changing the Import Transforms ...
The Foliage tab is disabled while simulating in the viewport, however if the user has the Foliage Select mode enable when they simulate and click on a foliage instance in the viewport it will crash. ...
Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...
Comments from users:I was simply syncing my project with the git repository at the end of it, it crashed with this errorperforce resync ...
A user has pointed out that code in AssetMappingTable.cpp and AnimationAsset.cpp are using the StaticClass() method on pointers. Because StaticClass is a static method, it relies on name hiding to ...
No user comments in crash group ...
No user comments ...
This is occurring in both 4.18 and 4.19 release branches. ...
One simple comment from a user:Editing a blueprint which contained a media player. ...
No user comments on crash group ...