Confirmed this issue in 4.25.4, 4.26, and 4.26.1 therefore it is not a regression. Uploaded logs from 4.25.4 and 4.26.1, the backup logs are before the restart (step 5 in repro steps) ...
There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added. ...
There is a discrepancy is how the output volume of a submix is calculated when the effect chain is and is not populated. When there is no effect on the submix, the Dry Level adds additional gain to ...
This class is needed for FBX importing through blueprints. It needs the BlueprintType class specifier. ...
Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...
A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...
ChaosCaching plugin appears to break packaged games. No warnings/errors reported in the log or when attempting to open the produced .exe. My task manager does not show the game process running at al ...
From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...
https://forums.unrealengine.com/development-discussion/ios-development/1696189-ios-launching-error ...