When pasting an emitter from a copied overview node, only the node is pasted, and it relies on duplication of the emitter to do the actual copy. When cutting a node we delete it, along with the emit ...
In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...
When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...
The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression. ...
When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints. This results in any UK2Node_CallFunction's not having their `FunctionReferen ...
In order to distribute content within GooglePAD's distribution size limit. (1GB for install-time, 500MB for fast-follow, and 500MB for on-demand) we are trying to package it as assetpack by dividing ...
The Hide Unconnected Pins button is not working correctly for the GetClassDefaults node. It will hide property pins for the parent class, but not the pins for the referenced class. ...
Running a VR template project with -nohmd causes the packaged game to crash on launch. Running with just -vr doesn't result in a crash. Tested in //UE4/Release-4.25 @ CL 14469661 and did not encoun ...