If a widget has playing animation node in finished animation event, calling StopAllAnimations appends a new UMGSequncePlayer to ActiveSequencePlayers array during array iteration and cause ensure co ...
It is possible to create new Data Asset instances in the editor that inherit from a blueprint-defined subclass of UDataAsset. This flow is not very well supported, and generally it is safer to just ...
A persistent local boolean will not serialize even though it is marked with CPF_SaveGame, when other types will (such as an integer). [Image Removed] [Image Removed] ...
Particle data will not be exported unless it is in the final simulation stage. ...
The licensee reported the following on this issue. The problem seems to be that the comparison below is not working properly. If the Material is not created, it will be a comparison between WorldGr ...
I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp ...
Regression: external owned spawned actors stays in 4.25 & 4.25 plus but it is removed from 4.26P5, 4.26P6, 4.26P7 ...