In Tick processing of LevelSequencActors of World Tick, If you destroy an actor with an actor's ticks, delete it immediately from the LevelSequencActor array. I think that the problem occurred becau ...
For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...
This file can be used if you have enabled the Apple Pro Res Media plug-in. This can be played when RHI is set to DirectX 11, but not when changed to 12. The file being played is a ProRes 4444 vide ...
Crash when we restore metadata after re-importing a skeletalmesh. ...
It looks like the Actor's Binding information has not been saved successfully. ...
Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...
Shader compilation error occurs when using values sampled from texture for Customized UV1. No problem when connected to Customized UV0. This problem compiles well if I change the value of Const to ...
texture streaming is one of the reasons that drop the label but not the only reason. add a line of code RHIBindDebugLabelName(NewTexture, *OldTexture->GetName().ToString()); into FMetalDynamicRHI:: ...
If you check the attached GIF, you will see that when you jump the playback position, the animation stays in the same state as before the jump. I suspect this is a specification, but the user is req ...
From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...