"Depth pre-pass and base pass mismatch on D3D platforms with materials using World Position Offset

UE - Graphics Features - Nov 6, 2020

Looking at render doc captures in Base Pass we see pixelated black spots [Image Removed] which correspond directly to failed depth test: [Image Removed] See attached project for repro cases. ...

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear

UE - Graphics Features - Lumen - Nov 6, 2020

Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...

Crash after creating a suboject for RootComponent if the actor is placed on the level

UE - Foundation - Cpp Tools - Hot Reload - Nov 6, 2020

The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in  P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...

Add and Renaming collapsed graphs in functions breaks refs to local vars

UE - Gameplay - Blueprint Compiler - Nov 6, 2020

When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...

The Alpha Coverage Thresholds in texture settings doesn't work as expected

UE - Editor - Content Pipeline - Import and Export - Nov 6, 2020

Meshs in a hidden sublevel may generate incorrect navmesh

UE - AI - Navigation - Nov 6, 2020

If the level has hidden sublevels, the regenerated navmesh result appears to have a hidden sublevel mesh placed at the origin. Apparently, the reason is that bNavigationRelevant is no longer consid ...

Default values specified for local BP variables of type DateTime and Timespan don't actually work

UE - Gameplay - Blueprint Runtime - Nov 6, 2020

Have attached examples of this in action, including breakpoints showing the FDateTime::Ticks count as zero. Also showed that this is an issue for the existing GetYear/GetMonth/GetDay methods (and an ...

BroadcastNetworkFailure called twice when outdated client network failure is received

UE - Networking - Nov 5, 2020

When a pending net game on a client receives a NMT_Upgrade control message, a network failure of type OutdatedClient is broadcast. Then during TickWorldTravel when the client tries to return to the ...