UMG custom ttf font do not show up properly in HTML5. The attached project has ttf and otf version of one same font. Both show up correctly in PIE, but ttf version does not show up in HTML5. ...
Found by a user in the provided URL. ...
When spawning particles from skeletalMesh vertices(using Skeleteal Vert/Surf Location), if the specified mesh is a cloth, some particles appear away from the mesh itself. This happens in 4.16 and 4. ...
Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...
This problem does not seem to occur during game play. ...
This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly. ...
It behaved properly in 4.24.3. ...