Modulated Shadows on IOS cause flickering on Skeletal Meshes

UE - Platform - Mobile - Feb 10, 2016

Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...

Crash When Compiling Child Blueprint Containing a Custom Event with the Same Name as its Parent's Event

UE - Gameplay - Blueprint - Feb 10, 2016

Having a child blueprint that contains a custom event with the same name as a custom even that it is calling from its parent causes the editor to crash when attempting to compile the original parent ...

Unable to compile Engine for Debug Editor when bDebugBuildsActuallyUseDebugCRT is set to true

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 10, 2016

When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...

Attached Project Crashes When Compiling Character Blueprint

OLD - Anim - Feb 10, 2016

The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...

On listen server, pawn vibrates back and forth

UE - Gameplay - Feb 10, 2016

A developer sent us a sample project and said that when you run on a listen server and move the player character around, the character model is all blurry as it appears the character is vibrating ba ...

Make an in-app purchase returns success for it's completion status the first time it is run.

UE - Platform - Mobile - Feb 9, 2016

If the user calls the Make an in-app purchase node it will return a success result on the first call. ...

Camera Anim does not register being saved.

UE - Anim - Sequencer - Feb 9, 2016

When a Camera Anim asset is saved/closed, the content added before saving is not retained when reopening the asset causing it to be empty each time it is opened. ...

Material Parameter Collections are not working on Android v 5 phones from 4.11

UE - Platform - Mobile - Feb 9, 2016

Material Parameter Collections are not successfully passing stored values into Materials when packaged for an Android Phone with an OS version of 5. Both version 4 and 6, correctly use the MPC.Test ...

Landscape GrassType does not have the option to exclude Decals

UE - World Creation - Worldbuilding Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Record Animation can start "between keys"

OLD - Anim - Feb 8, 2016

A user was trying to make his recorded animation loop, but having trouble getting it to loop properly and having to eyeball it. So I did some digging and experimentation. I think that one of the m ...