Jumping after walking off a ledge does not allow for Max number of jumps

UE - Gameplay - Oct 18, 2016

If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...

Physical material Surface Type Does Not Return Name In Packaged Game

UE - Gameplay - Oct 18, 2016

When converting a surface type to a string value and printing to screen it will return the display name in PIE and Standalone game. In a packaged project or launched from the editor it will display ...

Actors simultaneously spawned in to different sublevels contain the same name

UE - Gameplay - Oct 18, 2016

Actors simultaneously spawned in to different sublevels contain the same name. This is not true if the actors are manually placed within each level. ...

Level Lighting Quality Missing from World Settings

UE - Graphics Features - Oct 17, 2016

If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...

Setting Transform (rotation) On Streamed Level Breaks Lighting

UE - Graphics Features - Oct 12, 2016

When changing the transform rotation of a streamed level or an instance of a streamed level the lighting breaks. ...

Shadow Quality regression on mobile for Movable Directional Lights

UE - Platform - Mobile - Oct 11, 2016

Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...

Foliage does not paint on actors that have "auto generate collision" turned off during import

Tools - Oct 11, 2016

Foliage does not paint on actors that have "auto generate collision" turned off during import. Regression (yes) issue (does not) occur in 4.12.5 ...

Security light does not flash when activated in BlueprintOffice on tvOS

Docs - Samples - Oct 10, 2016

Lights are not working correctly in BlueprintOffice. tvOS 10.0 ...

Setting variable type to an object reference prevents the variable from showing on the Get Class Defaults node

UE - Gameplay - Blueprint - Oct 10, 2016

Any variable with the type of any object reference (Actor, curve float, etc.) causes the variable not to appear on the Get Class Defaults node. Regression: No - issue occurs in binary 4.12.5 as wel ...

Show Navigation appears to fail if the Agent Radius is 40 or higher

UE - AI - Oct 7, 2016

Show Navigation appears to fail if the Agent Radius is 40 or higher ...