Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...
There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...
When using both ReceiveTickAI and ReceiveSearchAI nodes, ReceiveTickAI is called before ReceiveSearchAI. This was not the case in 4.18. ...
Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...
No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...
No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...
When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...
In 4.19 installations, the Engine/Extras/MayaLiveLink folder is missing. This is preventing users from being able to access it. The release notes state "You can find pre-built binaries of the Maya ...
This does not reproduce in 4.18.2 I spoke with Tim G. from the tools team and we tried a few things. 1stOpened LV_Soul_Slum in 4.18Exported the landscape height mapOpened a level in 4.19 and impor ...