There is no default image in the Engine for the iOS Marketing Icon. ...
When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...
Adding a variable of Post Process Settings structure to a blueprint causes the editor to crash when the blueprint is compiled. Regression: Yes - Editor did not crash on compile in 4.17.2 (CL 365890 ...
I have attached the project I used to repro this as well. All you should need to do is reimport twice on the untitled skeletal mesh and it should crash ...
In the UHT boilerplate that's generated for the FGUseableInterface type, there is a pure virtual declaration that's emitted for the BlueprintNativeEvent's required _Implementation() method: #define ...
World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR. In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the pos ...
When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...
When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...
When updating InstanceStaticMesh transform from C++ or BP, UpdateInstanceTransform then FStaticMeshInstanceBuffer::UpdateInstanceData gets called. Sometimes InstanceData->SetInstance in FStaticMeshI ...
Hovering the mouse cursor over the Invalidate node in Blueprints to get the hover text brings up the same text as the Is Valid node. ...