Vector2D struct does not save default values in macro inputs

UE - Gameplay - Blueprint - Sep 1, 2016

Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...

Quickly undocking a tab can sometimes cause the editor to freeze for a short time

UE - Editor - UI Systems - Slate - Aug 22, 2016

Quickly undocking a window from the main editor window can sometimes result in a large black rectangle appearing, most likely representing the resulting window, and freezing the editor for a short p ...

StylizedRendering app fails to launch on tvOS

Docs - Samples - Aug 16, 2016

StylizedRendering app fails to start on tvOS ...

Memory Increase with mouse over Content Browser with AnimBP visible

UE - Editor - Content Pipeline - Content Browser - Aug 12, 2016

Memory Increase with mouse over Content Browser with AnimBP visible ...

Line traces only show up in the right eye of the Vive in the VR template

UE - Platform - XR - Aug 12, 2016

Line traces only show up in the right eye of the Vive in the VR template. Note: This also appears to be happening with the draw debug line ...

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components upon re-opening project

UE - Gameplay - Blueprint - Aug 11, 2016

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...

Cannot add Instanced UObjects to ActorComponents who belong to Actors placed in the level.

UE - Gameplay - Blueprint - Aug 9, 2016

When a Actor Blueprint is placed in the world with a TArray of instanced UObjects, the + button to add a new instance of the object wont create a instance of the object. ...

Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser

Media Framework - Aug 8, 2016

A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...

Get Current Floor Hit Result Normal pin disconnects upon re-opening editor

UE - Gameplay - Blueprint - Aug 8, 2016

Get Current Floor Hit Result Normal pin disconnects upon re-opening editor Regression (yes) issue (does not) occur in 4.12.5 ...

[CrashReport] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2097]

UE - Gameplay - Blueprint - Aug 8, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line ...