New Physics Asset window reads "Joints" instead of "Constraint"

UE - Simulation - Physics - Oct 5, 2017

In the New Physics Asset window, there's a setting that reads Create Joints. The term "Joints" doesn't seem to be used anywhere else. It should read "Constraints" instead. ...

[CrashReport] Mac crash - UE4Editor-SlateCore.dylib!FSlateApplicationBase::Get()

UE - Platform - Apple - Oct 5, 2017

This is a slightly common Mac crash that has occurred since 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.05-15.00.31:683][3 ...

Adding a code class to a blueprint project causes the editor to crash

UE - Foundation - Core - Oct 5, 2017

Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...

[CrashReport] Fatal error: Cast of nullptr to Object failed

UE - Gameplay - Oct 5, 2017

This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

[CrashReport] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [kismetreinstanceutilities.cpp:1880]

UE - Gameplay - Blueprint Compiler - Oct 5, 2017

This is a somewhat common crash that has occurred throughout the 4.17 release. Users have not provided any description of their actions when the crash occurred. The callstack is similar to some ol ...

[CrashReport] UE4Editor_Engine!FSoundConcurrencyManager::RemoveActiveSound() [soundconcurrency.cpp:545]

UE - Audio - Oct 5, 2017

This is a common crash that has occurred since at least 4.15. The callstack is similar to [Link Removed], which was resolved in 4.16. User Descriptionsdisable sound concurrency Source Context 5 ...

[CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() | FSequencerObjectChangeListener::OnObjectPostEditChange

UE - Anim - Sequencer - Oct 5, 2017

This is a common crash that has occurred in 4.17.1 and 4.17.2, there are no immediate records of it occurring previously. Users have not provided any descriptions of their actions when the crash oc ...

[CrashReport] FLandscapeEditorCustomNodeBuilder_TargetLayers::OnTargetLayerDeleteClicked()

UE - LD & Modeling - Terrain - Landscape - Oct 5, 2017

This is a somewhat common Landscape crash occurring throughout the 4.17 release. User Descriptions1) rename landscape layer, 2) delete layer in landscape tool Source Context 1307 FReply FL ...

Building lighting after map data is built dirties level

UE - Graphics Features - Oct 5, 2017

There is an issue occurring where after the map built data is made building lighting on a level causes the level to become dirty. this occurs even if anything in the level has not been changed excep ...