Mobile Previewer: Safe Zone Invalid Until Window Resize

UE - Platform - Mobile - Jul 12, 2021

When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...

Setting replicated TArray in PostLoad prevents repnotify from being called

UE - Networking - Jul 12, 2021

See linked UDN for more details and a sample project reproducing the issue. The issue seems to be that the object's archetype doesn't have any changes made to the array in PostLoad, so the shadow st ...

Once an actor channel is closed by NetCullDistance, root motion movement synchronization stops working

UE - Networking - Jul 12, 2021

Properties that uses DOREPLIFETIME_ACTIVE_OVERRIDE (ex. RepRootMotion ) will also skip replication when an actor channel is newly opened. This means that if the variables on the server side do not c ...

Ray tracing in sequencer causing AO ghosting

UE - Graphics Features - Jul 12, 2021

SingleLayerWater is rendering brighter shallow water with fog

UE - Graphics Features - Jul 12, 2021

Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model. ...

Crash when capturing attribute spreadsheet of Niagara GPU Particle with raytracing enabled

UE - Niagara - Jul 8, 2021

Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...

Material Quality Level not working with Layers

UE - Graphics Features - Jul 6, 2021

Vulkan bloom convolution causes crash

UE - Rendering Architecture - RHI - Jul 6, 2021

Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...