Setting MaxWalkSpeed(MovementComponent) on server causes stuttering on Client

UE - Gameplay - Player Movement - Apr 4, 2018

Client stutters when changing MaxWalkSpeed. Did not occur in 4.18 ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Landscape GrassType does not have the option to exclude Decals

UE - World Creation - Worldbuilding Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

[CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()

UE - Graphics Features - Jul 14, 2017

This is a common crash affecting users on Linux. No additional information is available. ...

Crash when building lighting with a skylight that draw lit translucent material

UE - Graphics Features - Aug 14, 2017

A common crash affecting many users in 4.17.0 ...

Hair sampling/aliasing in editor with sequencer

UE - Graphics Features - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

QAGame Crashes on launch on iphone 6 (iOS 8)

UE - Platform - Mobile - Jan 16, 2017

this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...

[CrashReport] Assertion failed - FAssetEditorManager::OpenEditorForAsset()

UE - Anim - Sequencer - Jul 20, 2017

This is a common crash affecting users in 4.16. Unfortunately they have not provided any additional information ...

ReceiveTickAI called before ReceiveSearchStartAI

UE - AI - Mar 19, 2018

When using both ReceiveTickAI and ReceiveSearchAI nodes, ReceiveTickAI is called before ReceiveSearchAI. This was not the case in 4.18. ...