This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...
FIndexedCurve::KeyHandlesToIndices is not replicated, and so seems to be permanently out of date. This isn't readily apparent when there are more keys than the default amount, but when removing keys ...
I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...
Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...
Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...
Exterior Ambient Zone Settings are ignored by sounds played that are placed within the Audio Volume. As the documentation suggests, Ambient Zones define how Sound Actors located inside the associat ...
When an instanced mesh that is added in the construction script is far enough away from the root component and has it's lighting baked the shadow will not render or will render incorrectly. This w ...
Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...
The currently implementation of WmfMedia player initialization is incorrect in that it creates a playback topology that includes all source tracks, but some of them are disabled. The intent was to e ...
There is disparity between the two different ways of editing rotation. When using the scrubber in the details panel each value scrubbed only affects that value and the values go from 0 to 360. When ...