The transition ratio getter simply uses ElapsedTime/Crossfade for the alpha on the transition. Normally this is sufficient, although if you blend between two states A and B such that you interrupt ...
Set Master Pose Component does not handle Slave Meshes with extra bones. ...
Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...
Adding this issue because both the comment node title and the comment textbox in the context menu support long comments quite poorly ( they don't resize as you type ). It strikes me that at least i ...
Any comment over the allowed number of letters in a line cannot be seen therefore, cannot be edited. ...
For Perforce (and potentially Subversion), it seems that the .uproject file is not added to source control when setting up source control for the first time. Additionally, it seems that any starting ...
On the Nvidia Shield (portable with the controller attached) if you have a dynamic directional light and at least one dynamic point light no lights will be rendered in the level. Or even just using ...
The pixel format conversion code in MediaTextureResource is currently reusing the global bound shader state for different pixel shaders. This is not supported. There needs to be one shader state per ...
When you try to package for Android while Online Framework Plugin and Online Subsystem Steam Plugin, the package fails with: error: undefined reference to 'HtoNL(unsigned int) ...
HTML5 is not packaging or launching onto browsers in 4.12.5 on Win10 machines. ...