When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...
Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...
Per poly collision does not update/follow the mesh when the mesh is moved via Blueprint Does not occur in 4.18 ...
When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...
The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...
The same callstack appears in 4.24.3 (CL-11590370) but only when playing a Sequence with a Media Track that has a ImgMediaSource and Media Texture set on it. These repro steps work for 4.25 and 4.26 ...
Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...
Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...
If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...