Packaging for HTML5 seems to have grown in package size

UE - Platform - Mobile - Aug 30, 2016

The size of packages for HTML5 has greatly increased since 4.10.4 to 4.11.2 and has since increased. Example: First person template, no starter content - size of whole HTML5 folder once packaged: 7 ...

Component is not compatible error on project restart

UE - Gameplay - Blueprint - Aug 30, 2016

Component is not compatible error on project restart User Description: I try to find a static mesh component in an array from the "hit component" and it compiles and works perfectly fine with abso ...

Stationary Point Light is Visible After Building Lighting When Visible is Unchecked

UE - Graphics Features - Aug 30, 2016

While going through a blueprint tutorial which has you build a small structure with a point light in it, then have a script telling the point light to toggle on and off while entering a trigger. I n ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [playlevel.cpp:595]

Tools - Aug 30, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: EditorWorld == G ...

Stop>Set Sequence>Play causes spawnables to be duplicated

UE - Anim - Sequencer - Aug 30, 2016

Stop>Set Sequence>Play causes spawnables to be duplicated There is an alternate repro (see attached image) that uses Create Level Sequence Player, but that one seems expected since it is, well, cre ...

Left-Clicking in an Ortho Viewport While Using a Custom Editor Mode Causes the Mouse to be Hidden

Tools - Aug 30, 2016

Left clicking in an orthographic viewport while using a custom editor mode, such as the foliage tool, will cause the cursor to disappear. ...

Crash saving hidden landscape streaming level with offset

UE - LD & Modeling - Terrain - Landscape - Aug 30, 2016

Landscape actors in a streaming level that has an offset applied and is hidden cause a crash when saving that level. The levels window refuses to save hidden levels, but other actions (inc. "Packag ...

Cannot use legacy UE types on Mac, Linux and other platforms

UE - Foundation - Core - Aug 30, 2016

On Windows and Xbox we have special header files to re-enable legacy UE types, such as DWORD. On Linux, Mac and other platforms there is no such mechanism. This prevents us from compiling plug-ins w ...

[CrashReport] Crash in TerminateOnDeviceRemoved() - DXGI_ERROR_DEVICE_HUNG

UE - Graphics Features - Aug 29, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...

Procedural Mesh Component Blocks Level from Saving

UE - Gameplay - Components - Aug 29, 2016

When a blueprint is added to a level that contains a procedural mesh component the level is unable to save. The error message that pops up is attached as a screenshot. Edit PatrickD (08-29-2016): C ...