Sliced procedural meshes do not trigger component hit events if they don't simulate physics

UE - Gameplay - Jul 14, 2016

Sliced procedural meshes do not trigger component hit events if they don't simulate physics. This seems to only occur with non-physics based hits (such a movement). When Simulation Generates Hit E ...

Get percentage for the progress bar in UMG does not reflect changes from a binding

UE - Editor - UI Systems - Jul 5, 2016

Get percentage for the progress bar in UMG does not reflect changes from a binding ...

FAES::DecryptData does not decrypt the supplied input.

UE - Foundation - Core - Jun 22, 2016

Something that has been encrypted with the FAES::EncryptData() function does not return to the original input when decrypted with FAES::DecryptData(). ...

GetOverlappingComponents does not work on Mobile

UE - Simulation - Physics - Jun 13, 2016

The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...

Crash report window does not open on GitHub source builds

UE - Foundation - Core - CrashReportClient - Jun 13, 2016

When using a source build of 4.12, the crash report client window does not open even if Crash Report Client is manually built alongside the editor. UPDATE: Only affecting Source builds from Github. ...

Spawn Actor From Class Multiplying Transform Scale By Original Object Scale

UE - Gameplay - Jun 9, 2016

When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...

AnimNotify does not register when used in code

OLD - Anim - Jun 7, 2016

NotifyQueue.AnimNotifies Does not register the notifies set in the editor. EX: NotifyQueue.AnimNotifies.Num() will always return 0 even when notifies are set ...

Resolution scale slider does not match the shown value

Tools - Jun 7, 2016

When using the Resolution Scale slider, the value shown does not match where the slider is positioned. ...

Animated FBX with no bones imports with jittery rotation

Tools - Jun 6, 2016

Animated FBX with no bones imports with jittery rotation ...

State Machines are re-initialized from entry after playing a Montage

OLD - Anim - Jun 3, 2016

State Machines are re-initialized from entry after playing a Montage This is a Regression: Does not occur in 4.11 ...