With each relaunch of the Editor, the Main Frame Window grows by 10x10 pixels. The editor viewport, in turn, grows by a few pixels in response to that. See attached three images: Window1, Window2, ...
When using a 32bit tga with an alpha channel that has hard edges the compression method (DXT5) will create artifacts in the RGB channels that normally aren't there whit DXT1 compression(no alpha). ...
https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...
When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...
The new component will be automatically attached to the old component, instead of being attached to the old component's parent. This issue can be frustrating as it can have an impact on the transfo ...
If a blueprint has a variable of type Object with the Config Variable checkbox set to true, and "Blueprint Nativization Method" is set to Inclusive, the project will fail to package ...
Removing a variable from a blueprint that a data asset is based on will prevent that data asset from being opened. ...
Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case. ...
TimeRemaining doesn't work when animation has a negative play rate ...
Preserve Non-Uniform Scale doesn't work for child actors when they are scaled smaller than the parent. Licensee Description: I just noticed that the option does not seem to work if the object is p ...