Custom Events can't be called after changing level blueprint or switching maps

UE - Gameplay - Blueprint - Dec 23, 2014

Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event. ...

Spawn Actor from Class does not compile correctly when calling a child blueprint from a parent blueprint

UE - Gameplay - Blueprint - Dec 19, 2014

Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...

Crash when destroying two components in a specific order in this user's project

UE - Gameplay - Blueprint - Oct 6, 2015

Crash when destroying two components in a specific order in this user's project. The crash occurs under two circumstances inside the LogActor Blueprint: either DestroyLogPart is called for both Te ...

Inconsistent mobility when converting selected actors to a blueprint

UE - Gameplay - Blueprint - Jan 6, 2015

Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...

Greyscale Textures look in Texture Editor do not match Material Editor or Final Results

UE - Graphics Features - Jan 9, 2015

Greyscale image compression and sRGB settings are rendering different results in the Texture Editor versus the Material Editor and in game. Texture Editor (sRGB = True, Compression=Greyscale):[Link ...

The Show Collision option in the Viewport does not show all collision during Simulate

UE - Simulation - Physics - Jan 30, 2015

The Show Collision option in the Viewport does not show all collision during Simulate. ...

Editor no longer saves the layout through the editor menu

Tools - Apr 8, 2015

If you re-position the editor windows and hit save layout, the layout is not saved. ...

Walking into some destructibles crashes the editor

UE - Simulation - Physics - Destruction - Aug 20, 2015

Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...

Issues converting enum to byte in BP

UE - Gameplay - Blueprint - Sep 8, 2015

User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...

Screen goes black if standalone window loses/regains focus in Oculus Mode

UE - Platform - XR - Dec 10, 2014

If the console command "Stereo on" is used to enter Oculus mode in a standalone window, the onscreen window and Oculus viewport go black if the standalone loses window focus. Window is still runnin ...