Crash when opening TM-Gameplay from -game

UE - Gameplay - Sep 1, 2017

Crash when opening TM-Gameplay when QAGame is launched with -game command TM-Gameplay does not crash when PIE Reproduced on another windows machine TM-Shadermodels and QA-Promotion were also tested ...

Assertion in a packaged build when Light propagation volume is set to 1

UE - Graphics Features - Sep 1, 2017

Assertion in a packaged build when Light propagation volume is set to 1 ...

Physics Handle - Angular Damping option has an incorrect tooltip

UE - Simulation - Physics - Sep 1, 2017

there is a wrong tooltip for Angular Damping option in the details panel for the Physics Handle, the tooltip describes it as Angular Stiffness. This issue is not a regression Versions Tested: 4.15. ...

Return values are not saved in blueprint functions

UE - Gameplay - Blueprint - Sep 1, 2017

Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...

Function boolean return nodes often set to true will default to false once saved project is closed/reopened

UE - Gameplay - Sep 1, 2017

The new function output booleans within blueprint class actors are not saving intended true/false entries. This issue is a regression. Works in: 4.16.3-3561208 Does not work in: 4.17.1-3586342 and ...

Progress bar causes black screen on iOS

UE - Platform - Mobile - Sep 1, 2017

When using a progress bar that is partly filled the screen on an iOS device will be blacked out except for the screen space containing the filled part of the progress bar This did not occur in stan ...

Incorrect tooltip message when dragging a component from the tree to the graph

UE - Gameplay - Blueprint Editor - Aug 31, 2017

REGRESSION: Yes, does not occur in 4.17 When dragging a blueprint component from the Component tree into the graph, user receives an incorrect tooltip message (same one if they attempt an incorrect ...

Shared Material Native Libraries causes packaging for Android to fail

UE - Platform - Mobile - Aug 31, 2017

Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...

Editor crash when Sequence component is added to code class

UE - Anim - Sequencer - Aug 31, 2017

Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled

Tools - Aug 31, 2017

When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...