Editor queries source control for files outside the project or engine

UE - Platform - XR - May 12, 2022

When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...

Custom UVs don't store information properly in layered materials.

UE - Rendering Architecture - Materials - May 9, 2022

[Link Removed] I have this set up so that FX artists can stack UV manipulations, so I don't want to just have all the UV manipulation in the layer with the base color, even though that does give me ...

Ensure tripped: "Template Mismatch during attachment."

UE - Gameplay - Components - May 5, 2022

Level Variant Bindings are lost when saving level with a different name

UE - Editor - Content Pipeline - Datasmith - May 5, 2022

When saving a level, that has a level variant asset in it, with a different name, the bindings within the level variant are broken. ...

FPS and Editor GPU Selector don't appear on Mac after enabled in Preferences

UE - Editor - Workflow Systems - May 4, 2022

Toggling these options should enable these features in the editor but nothing changes after restarting the editor on Mac. User can still toggle Show FPS using the hamburger menu – this is expected t ...

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - Editor - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

SpeedTree asset import data seemingly not marked editor only object

UE - Editor - Content Pipeline - Import and Export - May 3, 2022

Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor p ...

Splitting a Structure input pin from within a Collapsed node results in duplicate inputs

UE - Gameplay - Blueprint - May 2, 2022

This is not a regression. Splitting a Structure input pin from within a Collapsed node results in duplicate inputs that over ride any data passed into the struct pin. ...

Scrubbing material roughness value in MI causes large frame drops

UE - Rendering Architecture - Materials - Apr 30, 2022