Mesh and Preview Character BP Stuck in "In Air" Animation

UE - Gameplay - Player Movement - May 13, 2019

Checking the Run Physics with No Controller box in an animation Blueprint causes the Mannequin to change over to the "In Air" animation state. This will only occur after making the change then compi ...

[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

UE - Foundation - Core - May 13, 2019

Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...

Ambient Occlusion not Applied in Buffer Visualization Using Forward Shading

UE - Graphics Features - May 13, 2019

Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied. This is working as expected in 4.21 CL# 4753647. Found in 4.22 C ...

Spawned Actors do not appear in World Outliner

Tools - May 11, 2019

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...

Client movement and animation are heavy jittered on listen server

UE - Gameplay - Player Movement - May 10, 2019

The listen server will see jitter in clients character movement and animations. This is hard to notice without the "slomo" command but is extremely obvious using "slomo". Clients will see server and ...

Contact offset multiplier no longer working

UE - Simulation - Physics - May 10, 2019

Changes in physics code have caused rolling objects to behave differently. https://forums.unrealengine.com/development-discussion/content-creation/50364-rolling-ball-jumps-on-flat-surface Conf ...

Gameplay Debugger doesn't work in ShooterGame when "Run Dedicated Server" is checked

UE - AI - May 10, 2019

The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...

Grouped meshes appear to rotate when used in streaming levels

UE - World Creation - Worldbuilding Tools - World Composition - May 10, 2019

Grouped meshes appear to rotate when used in streaming levels. If the parent of the group has a rotation, it appears to pass this on to the rest of the group after the meshes are streamed in. As a n ...

Actor Component gets displayed above Scene Component when making a new root

UE - Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...