A crash occurs when Opening a level with a Particle System that contains a warmup time and a Light module with High Quality Lights checked. This crash seems very isolated and specific as it does no ...
Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...
When making an LOD for a particle system in cascade the higher level LODs won't change their assigned mesh. In the attached project I'm using stairs for the LOD0 mesh and a rectangular Mesh for LOD1 ...
The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...
When creating a particle system with type ribbon data the initial size seems to be randomized. You can easily test this by restarting the level in cascade editor. You can also repro this by place th ...
A few users using the Windows 10 Insider Preview have found that after a certain point in the Prerelease builds, starting at 14915 it seems, the Unreal Editor and Epic Games Launcher context menus h ...
When a deprecated blueprint containing an object is moused over in the content browser the output log is spammed with the message LogSpawn:warning: SpawnActor failed because class BP_Deprecate_C is ...
When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface. ...
When updating the P_BirdsClose_Circling to a new engine version (4.12.5 or higher) the particle system breaks. ...
Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...