“None” option removed from “Preview Game Language” in Editor Preferences since UE 5.6

UE - Editor - UI Systems - Oct 24, 2025

In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...

Swarm Agent Binaries Missing in Launcher 5.7 Preview

UE - Foundation - Build - Rocket (Installed Engine) - Oct 23, 2025

The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...

RuntimeCellTransformers can result in increasing the instance count when a BP instance is not destroyed.

UE - World Creation - Worldbuilding Tools - Oct 22, 2025

The problem is related to the SimpleConstructionScript that executes on the BP instances after the transformer.  The problem also happens at cook time as the SCS is executed when the package is sav ...

Video length indicator no longer works

TM - Tools - Oct 21, 2025

Reported in SF [Link Removed] In videos containing multiple parts, the cumulative time indicator that shows the full length of the video no longer works correctly and will incorrectly display a len ...

Video material broken on Mac M3+ (sm6)

TM - Rendering - Oct 21, 2025

On Mac devices, the video material in the viewport will display incorrectly, appearing stretched significantly. This only seems to affect the viewport and not rendered exports. ...

Cloth Asset - Crash when importing morph targets into clothing

UE - Simulation - Visual - Oct 20, 2025

The sim morph import has been broken after a change to make it work for cooked assets. Ticking the Import Sim Morph Targets checkbox crashes as soon as a skeletal mesh with morph target is specifie ...

Reimporting of skeletal mesh results in a scrambled skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Oct 17, 2025

When we reimport our skeletal meshes with updated FBXs, the resulting skeletal mesh is scrambled up. See Scrambled.jpg attached. This does not affect every single reimport but happens randomly. W ...

In the GameUserSettings class, Landscape quality is not taken into account by GetOverallScalabilityLevel, but is changed by SetOverallScalabilityLevel.

UE - Gameplay - Oct 17, 2025

Context: GameUserSettings stores user settings for a game, for example graphics and sound settings. The Scalability settings provide a way for to adjust the quality of various features in order to m ...

GeneSplicerModule has linking errors in a Development target

MetaHuman - Oct 16, 2025

The FArchiveMemoryStream class is defined in GeneSplicerModule and RigLogicModule. This generate linker error as this doesn't respect the "One Definition Rule"  1>Module.GeneSplicerModule.cpp.ob ...