Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...
We are not reading all the key flags and we do not import correctly start key and end key tangent. I create a shelve but this is not the complete fix, we must do this only if we do not have fbx ket ...
Nanite Meshes are visible inside the view when using Texture Streaming Accuracy Viewmodes, they are not recoloured This includes all of the Optimization Viewmodes under Texture Streaming Accuracy:P ...
Nanite Meshes aren't visible when using Optimization Viewmodes. This also occurs in the Main Editor viewport as well if the Nanite Asset is dropped in the level and the Optimization Viewmode is set ...
Intellisense does not try and autofill included files when using quotation marks. ...
Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...
The Volumetric Shader seems broken when used along the Niagara Mesh Renderer. Reported and tested in version 4.25.3(CL 13942748). Tested with same result in version 4.24.3(CL 11590370). ...
Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...
SScrollBar SScrollBarTrack SScrollBorder SScrollBox ...
Material Instance with Parameters on Text Render Actor causes crash when playing in Standalone. Reported and tested in version 4.25(CL 13942748). Works as expected in 4.24(CL 11590370). ...