Some developers reporting incorrect Preview in VR resolution for Steam VR

UE - Platform - XR - Aug 18, 2020

VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -[Link Removed]-, not exactly the same though.   This issue has not be ...

Chaos cloth simulation bounds are incorrectly rotated when using local space simulation

UE - Simulation - Physics - Character - Aug 18, 2020

The bounds are wrongly calculated when the bUseLocalSpaceSimulation property is set in the Chaos Cloth shared config, as it doesn't take into account the character rotation in the removal of the off ...

Crash when creating nested child actors

UE - Gameplay - Blueprint Compiler - Aug 18, 2020

Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...

Niagara Particles do not respond to Set World Origin Location

UE - Niagara - Aug 17, 2020

Setting the world origin will not update existing Niagara particles. ...

OnAudioPlacebackPercentage PlaybackPercentage (float) doesn't take into account "Start Time" from Play or FadeIn nodes

UE - Audio - Aug 17, 2020

PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...

Crash on Mac on exit.

Media Framework - Aug 17, 2020

A licensee reported trouble with a crash on exit on Mac. They discovered that the file AvfMediaPlayer.cpp, on the function Open there is this piece of code:// Force the AV player to not be able to ...

Creating a new TextureRenderTarget2D Asset has the sRGB flag

UE - Virtual Production - Rendering - Aug 17, 2020

The sRGB flag is check and set in PostEdit, so when I editing the asset will be correct. And I'm checking again with RHI, so there seems to be no drawing problem.[Link Removed] It seems to be corre ...

Adding an actor with a default property track immediately after opening a sequence will crash the editor

UE - Anim - Sequencer - Aug 14, 2020

If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...

nDisplay Crash in DisplayClusterDeviceBase.cpp

UE - Virtual Production - nDisplay - Aug 14, 2020