Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in od ...
Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...
Calling ServerTravel with bShouldSkipGameNotify set to false results in a crash. The reproduction case provided is in PIE but this also occurs in a packaged game Regression?: Yes This did not occur ...
When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...
Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...
The steps above are reduced to their simplest expression. I appears that several customers complained about lightmap baking resulting in glowing objects. This typically happens on interior door fr ...
User cannot undo changes if all of the following circumstances are met:The actor resides in a sublevelThe sublevel's streaming method is set to "Always Loaded"The user Play in editor (while on the m ...
Bit of a discoverability thing that would be nice to change. I don't use C++ so I didn't know F7 compiles it, all the wrist movement from clicking that button, think of the RSI! Oh also the reas ...
The Editor will crash if you add more than one vector parameter to a Material Parameter Collection. This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...