This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...
Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor. There's a similar ensure when you PIE after doing this. This can be bugged separately if needed: [Link Removed] ...
The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes ...
Nav Link Components are not respecting transform changes inside of the blueprint's viewport. They will always originate from the Actor's origin point. ...
A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...
Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...
Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...
EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...
UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for t ...
Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...