[Latest Macbook Pro][Metal] blinks severely

UE - Graphics Features - Apr 6, 2017

This bug causes the screen to flicker randomly, even in simple, blank third person project templates. Even the basic starter content, the main editor area is blinking all the time if the user chooses ...

Ensure setting cloth skeletal mesh Wind Setting to Accurate

UE - Simulation - Physics - Character - Apr 6, 2017

Ensure occurs when setting Wind Method to Accurate in the skeletal mesh editor. There's a similar ensure when you PIE after doing this. This can be bugged separately if needed: [Link Removed] ...

Plugins do not work on Mac if they are added to a project via a symlink

UE - Platform - Apple - Apr 5, 2017

The Editor on Mac does not recognize plugins that are added to a code project via symlink (the plugin code is located somewhere other than in the project's Plugins folder). Xcode properly recognizes ...

Nav Link Component's Transform Being Ignored

UE - AI - Apr 5, 2017

Nav Link Components are not respecting transform changes inside of the blueprint's viewport. They will always originate from the Actor's origin point. ...

Nullptr dereference in FHeadMountedDisplay::UpdateSplashScreen()

UE - Platform - XR - Apr 5, 2017

A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...

Crash Clicking on Enum in BT Decorators After the Enum Has Been Altered

UE - AI - Apr 5, 2017

Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...

[CrashReport] UE4Editor_Engine!UGameViewportClient::Draw() [gameviewportclient.cpp:1170]

UE - Graphics Features - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...

EDL in 4.15 may not be fully safe and should be disabled by default

UE - Foundation - Core - UObject - Apr 4, 2017

EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...

Mobile platforms and HTML5 do not support bRuntimePhysicsCooking, forcing it to off

UE - Simulation - Physics - Apr 4, 2017

UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for t ...

Landscape Editor brush is missing the highlight sphere

UE - LD & Modeling - Terrain - Landscape - Apr 3, 2017

Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...