REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...
Packaging with GoogleVR (Daydream) fails with Gradle enabled: https://answers.unrealengine.com/questions/678203/417-exporting-daydream-project-with-gradle-results.html ...
This occurs because there exists a circular reference between the nativized parent BP and the non-nativized child BP asset (which is a data-only Blueprint in this case). Current suggested workaroun ...
Instanced Static Mesh components created through the Construction Script aren't visible in Standalone Game. Collision is still present. They are visible in all other play modes and if created on Eve ...
There is a consistent crash when incrementally compiling headers containing generated code. The code for launching UHT accesses a property which is null when compiling with the UBT makefile. ...
Also confirmed in 4.22 Main @ CL 4413632 ...