Third Person C++ Template Package Fails to Launch with Assert Error Window

UE - Anim - Runtime - Apr 7, 2022

Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...

World-space widget components drawing at desired size won't draw any smaller than 100x100

UE - Editor - UI Systems - UMG - Apr 19, 2022

Widget components set to "draw at desired size" won't draw any smaller than 100x100. This looks to be related to the hard-coded desired size of the SPopupLayer (callstack attached). This problem did ...

[Mac, Linux] - Sample Rate changes from imported sample rate after playing preview for imported audio asset.

UE - Audio - Mar 16, 2022

Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - Anim - Rigging - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

[Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary

UE - Audio - Quartz - May 13, 2022

Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...

Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant

UE - Anim - Runtime - Sep 7, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Preinfintiy and Postinfinity settings within the Curve Editor of an Animation can not be changed from Constant. Either by right clickin ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Gameplay - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

Some post processing features in Preview Scene Settings do not update immediately

UE - Gameplay - Jul 28, 2016

In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...

Certain particle effects in ContentExamples pause when looked at on Mac with Metal

UE - Platform - Apple - Aug 20, 2016

Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...