In the Random Sequence Player node, it is possible for entries to repeat when Shuffle Mode is enabled. ...
When you have the mouse cursor set to show in game, if you use shift+f1 to unlock the mouse, eject, and then attempt to click and move an actor using the transform gizmo, you are unable to do so. S ...
When applying a dbuffer decal to a surface with a small axis value for the decals size it will flicker. Attached gif to demonstrate. Reproducible in: 4.11 P8 CL-2916259 Dev-Main CL-2922677 ...
Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...
Sequences in sub-levels only fire events in the persistent level. I don't know if they're expected to be firing in all levels or just the sub-level ...
Any active events fire at frame 0 when the sequence loops ...
Textures in Post Process Blueprints do not update with Dynamic Material Instances. Scalar and Vector Parameters update as expected, but Textures do not. Note This was attempted with both a materi ...
While working with a struct. If the user changes the value of a variable the info panel auto-collapses. The user than has to re-expand the info-panel and work their way back to the place they left o ...
Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...
If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...