When using scalability settings with the world composition browser, seams in separate landscapes break on low settings, even if they lined up on high or epic settings. ...
Naming an EnvQueryGenerator_BlueprintBase derived BP "NewBlueprint" and deleting it causes new custom generators to not appear in the EQS. This can also lead to a crash when searching for the new ge ...
If an animation has its length changed, either by changing its play rate or reimporting with a different length - elements in any unloaded montages will end up misplaced. Workaround: Load the monta ...
The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...
In the destructible editor, the Custom Impact Resistance flag does not work. After adjusting the Impact Resistance value and then disabling it, user will see the same behavior. ...
When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...
Morph Target Normals not importing as expected when Normals are locked User's morph targets are creating strange normals when the normals are locked in Maya upon export Cannot find suitable workar ...
When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X). ...
The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer. I want to note that Cubemap assignment in the Skylight does work. I checked this just to make s ...