CLONE - Editor Crash on Mac after creating blueprint structure

UE - Gameplay - Blueprint - May 19, 2017

Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...

Material Preview for Post Process Material Does not display in Material Editor

UE - Graphics Features - May 19, 2017

In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...

Soft Contraint's Stiffness and Damping settings don't affect anything

UE - Simulation - Physics - May 19, 2017

The settings for "Stiffness" and "Damping" in the Soft Constraint setting for Physics Constraints doesn't seem to have an effect on anything. Regression?: No This also occurred in 4.14 ...

Editor crash when spawning character from template

UE - Gameplay - Components - May 18, 2017

Spawning a character using an existing character as a template causes the spawned character to inherit the animation of the original and may lead to a crash. This appears to be unique to character ...

Keying the Spawned Property of a Spawnable Breaks in the details panel

UE - Anim - Sequencer - May 18, 2017

The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...

Removing components from Landscape with simplified collision results in assertion

UE - LD & Modeling - Terrain - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

When using Set Master Pose Component, crash occurs when target has cloth

OLD - Anim - May 18, 2017

Description: Appears directly related to using Set Master Pose Component when the target component has cloth Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Lin ...

Packaging fails when nativized blueprint implements interface with virtual function

UE - Gameplay - Blueprint - May 18, 2017

If an interface contains a virtual function that returns "nullptr", If an interface contains a UFUNCTION that has a TSubclassOf type as a parameter or return value, implementing the interface in a b ...

Crash attempting to force delete a duplicate skeletal mesh while in Paint Mode

OLD - Anim - May 17, 2017

The editor crashes when you Force Delete the vertex painted asset in the viewport from the content browser. This was not a feature in 4.15 therefore not a regression This also happens in 4.17 - f ...