Saving map with landscape creates texture asset in content browser. ...
Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...
4.13.1 has caused an issue where the volume can no longer be adjusted for a GoogleVR application. This is a regression of functionality in 4.13.0. Tested with build: Working: 4.13.0 Binary CL-310 ...
When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...
When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...
This only happens when successfully opening a media source AFTER failing to open another media source. ...
Data Table row will reset to 'None' if Child Actor is selected User Description: There are few things you can check/test: Change type of variable in structure to something other than "TestBPClass2 ...
Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...
Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...