Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...
Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...
Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...
This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...
Because both FWorldAsyncTraceState's CurrentFrame and FTraceHandle are default initialized to 0, on the first frame, if a new Asnc Trace starts all default FTraceHandles will reference the same (now ...
First Person Template content cannot be added to another project through the "Add Feature or Content Pack" function. This occurs in both 5.0-Early Access 2 and 4.27.1 Tested in //UE4/Release-4.26 ...
Created a new level and added a terrain. Added grass foliage and enabled density scaling located in the grass foliage settings mode. After placing foliage on terrain, the editor crashes. This is ...
Starting a SynthComponentToneGenerator crashes the editor with the following assert:Assertion failed: bSuccess [File:D:\build\++UE5\Sync\Engine\Source\Runtime\SignalProcessing\Private\AudioBufferDis ...
Occurs 5/5 times. When 'Disable Multisampling Effect' is enabled, the Render Warm Up is set to 0, and the Custom Playback Range is set to a small value, frames render out fully black. Regression d ...
Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...