Crash when client tries to connect to server instance using WP

UE - World Creation - Worldbuilding Tools - World Partition - Apr 10, 2023

CableComponent particles spawn at origin when gameplay starts depending on component registration order

UE - Framework - Components - Jan 9, 2025

A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...

Painted Foliage and Landscape Grass cannot use Lighting Channels

UE - World Creation - Worldbuilding Tools - Foliage - Jul 5, 2016

Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...

r.AllowOcclussionQueries causing "huge RenderQuery Result" wait time in VR

UE - Graphics Features - Dec 3, 2019

Running r.AllowOcclusionQueries 0 command seems to set bWait = true, causing large wait times Tested: 4.22.3 CL#7053642 ,   4.24P4 CL#10387632 , 4.25 CL#10479005 Link to the users video, which ...

Composite Decorator Graph nodes are not updating titles when changes are made to the properties of a node

UE - AI - BehaviorTree - May 5, 2022

Composite Decorator Graph nodes are not updating titles. Upon closing and reopening the Composite Decorator Graph, the nodes do refresh to their properly set title. Repro Rate: 3/3 Tested this in ...

StaticMeshActors spawned at runtime are not visible until a property has been changed and also have no collision unless set to moveable

UE - Gameplay - Dec 22, 2015

Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...

[CrashReport] UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::UpdateLod() [clothingsimulationnv.cpp:801]

UE - Simulation - Physics - Character - Apr 26, 2017

This is an early trending crash coming out of the 4.16 Preview. This has also been experienced internally on an internal project ([Link Removed]) User descriptionsCreate new cloth asset > Apply ne ...

Static Meshes in sublevels disappear from world content browser if they are culled out of a cull distance volume during PIE

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2016

Cull Distance Volumes cause objects within them to disappear from the World Composition window if they are culled out at runtime. Regression (no) issue (does) occur in 4.12.5 ...

Vertex Animation anti-aliasing improvement

UE - Graphics Features - Jun 2, 2015

A licensee has reported that their vertex animations are leaving a lot of be desired with anti-aliasing. Specifically using vertex animated meshes can leave aliasing remnants behind while it's shift ...

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...