GameplayTagQuery in editor can fail to update to new values or reset after being cancelled

UE - Gameplay - Apr 25, 2024

When editing a GameplayTagQuery inside of the editor, there are times when the query editor will not update the query when selecting Ok or fail to return the query to its original state before editi ...

Compiling twice then pressing play/stop after creating a c++ Game Instance causes a crash

UE - Foundation - Cpp Tools - Live Coding - Jan 24, 2022

This is not a regression. After creating a C++ based Game Instance the Editor crashes if you compile twice then play and stop. ...

Opening a Level inside the ReferenceViewer does not Prompt the Save window if the Level is dirty.

UE - Editor - Applied Usability - Apr 15, 2024

If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...

Body elements of a Paper Terrain Spline Data Assets do not have collision

UE - Gameplay - Paper2D - Mar 8, 2015

Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...

Memory Increase with mouse over Content Browser with AnimBP visible

UE - Editor - Content Pipeline - Content Browser - Aug 12, 2016

Memory Increase with mouse over Content Browser with AnimBP visible ...

Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players

UE - Networking - May 10, 2016

The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...

Equals (==) node in blueprint is case sensitive for the Cyrillic alphabet

UE - Foundation - Core - May 21, 2015

If two strings or names are compared in blueprint using the Equals (==) node, it is not case sensitive in English. It is case sensitive in Cyrillic however, even though it should be the same functio ...

Spawning Component with Exposed on Spawn Variables Returns Incorrect Owner

UE - Gameplay - Components - Jan 12, 2016

Attempting to get the owner of an Actor Component that contains an exposed variable will return the Spawner blueprint's display name instead of the Spawned Actor it is added to. Found in 4.10.2 bin ...

Cannot generate a callstack from the user's dll

UE - Foundation - Core - May 26, 2015

The dumplogs and any other logs requested from this user are listed within this AnswerHub post. I do have the DMP logs currently on my PC if you're unable to download them, they're 1.9GB Jarek S. h ...