Interchange: Static analysis fix for interchange manager

UE - Editor - Content Pipeline - Import and Export - Aug 1, 2024

Interchange: Dialog import preview pipeline is missing the import context

UE - Editor - Content Pipeline - Import and Export - Aug 1, 2024

We need to call TransferAdjustSettings on the duplicated pipelines to execute the preview import. ...

Client disconnect during seamless travel results in incorrect NumPlayers and NumTravellingPlayers

UE - Networking - Jul 31, 2024

This issue seems to stem from HasClientLoadedCurrentWorld returning true in AGameMode::RemovePlayerControllerFromPlayerCount. When removing a player controller, the GameMode checks if a seamless tra ...

Lumen Reflections in Stereo are broken after Nvidia GPU Driver Update

UE - Platform - XR - Jul 29, 2024

After updating the NVidia graphics driver to v.552.74+, reflective/mirror materials appear broken and render with black and white lines in VR mode if they are in a level with a Post Process Volume w ...

StaticMesh reimport: socket List not refresh if the count is the same

UE - Editor - Content Pipeline - Import and Export - Jul 29, 2024

Interchange Scene: actor creation is not optimize

UE - Editor - Content Pipeline - Import and Export - Jul 29, 2024

UInterchangeGenericLevelPipeline::ExecuteSceneNodePreImport is iterating all nodes for every actors it create. We need to cache the result. ...

Interchange Dialog view resets when changing values

UE - Editor - Content Pipeline - Import and Export - Jul 25, 2024

This happens with just about any option in any tab. QA confirmed it also happens in the Material tab. Regression: Yes - does not occur in //UE5/Release-5.4 @ CL34507850 - Binary Repro Rate: 10/10 ...

Spawnable Post Process Volume does not draw bounded values after saving and reopening a level

UE - CoreTech - Jul 19, 2024

Reproduction Attempts: 3/3 Doing some additional testing for Spawnable Post Process Volumes in a level sequence, the PPV does not appear after saving the level and level sequence, closing and reope ...

UHapticFeedbackEffect_SoundWave Initialize does not populate Raw Data in the HapticsBuffer

UE - Platform - XR - Jul 19, 2024

From the UDN:  >  Open HapticsFeedbackEffect.cpp and naivgate ~ line 150; note HapticBuffer has length populated but never write the actual buffer data. LikeReplySelect as Best Seems like a simple f ...

Objects that return false for NeedsLoadForClient not loaded on listen servers

UE - Networking - Jul 19, 2024

For instances that are not a dedicated client or dedicated server (e.g. packaged games with TargetType "Game"), GIsClient will be true, but GIsServer will be false. This leads to objects that retur ...