If the user creates a widget with an animation that fades the widget out. This effect will not carry over into a 3D widget. The 3D widget goes directly from 1 to 0 or visa versa. ...
If a custom class named Vehicle is used as the base of a blueprint, closing and reopening the editor prevents the blueprint from being opened. The editor reports that the derived class is invalid. ...
Setting up mouse over events for a character do not trigger. ...
If visibility is altered in world outliner, the visibility will be reset upon closing and re-opening the project. ...
The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...
Components that have variables added to them cause the component to register the wrong blueprint owner. ...
In 4.7 you could select multiple material assets in the content browser, right click and choose Asset Actions > Property Matrix to bulk edit material properties, but in 4.8 and 4.9, this feature is ...
Functions from function libraries cannot be used within save game objects ...
When switch the game mode away from game only the mouse axis events no longer tick off or return a value. ...
Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...