Global Invalidation causes CommonAnimatedSwitcher to flicker after animation completes

UE - Editor - UI Systems - UMG - Feb 19, 2025

The common animated switcher will currently flicker for one frame when its transition animation completes if global invalidation is enabled. This appears to be caused by a visibility change (HitTest ...

LODGroup in Static Mesh not properly set when cancelling confirmation

Tools - Jul 8, 2015

LOD Group is not properly set when changing the setting in the static mesh editor. When the LOD Group is changed and the confirmation of overwrite message is cancelled it will still set the LOD Grou ...

GPU Particle Collision changes based on Normal Intensity on Colliding Surface

UE - Graphics Features - Jun 18, 2015

Increasing the intensity of a Normal Texture on a colliding surface will cause the collision of GPU particles to behave strangely, looks to be falling through floor, when you are using a Constant Ac ...

Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated

UE - Gameplay - Oct 9, 2015

Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...

Margin Variable cannot be edited while collapsed within a data table

Tools - Feb 4, 2016

If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...

Spawn actor does not recognize changes to string/name variables

UE - Gameplay - Blueprint - Aug 28, 2015

Spawn Actor from Class does not accept new values to exposed variables that are altered upon spawn. ...

'HighResShot 2' is not taking a screenshot for a packaged project

UE - Graphics Features - Mar 19, 2015

When you attempt to take screenshot in a packaged project with the Console Command 'HighResShot 2'. This command works in editor but not in a packaged project. Issue with packaging in Main CL# 248 ...

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled

UE - Gameplay - Input - Jun 16, 2015

Axis Scale changes made in Project Settings > Input are ignored in PIE with Dedicated Server enabled. Does not occur while Dedicated Serve is disabled. Reproduced in 4.7.6, 4.8.0, and Main (//depot ...

Changing the directional light from stationary to movable causes the mobile preview to show dark

UE - Graphics Features - Nov 5, 2014

When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...

Skel/Vert/Surf Module is spawning sprites at emitter origin

UE - Graphics Features - Nov 7, 2014

Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin. See Picture Attached This may be related to an earlier reported iss ...