Cannot change the original casing used for parameter names

UE - Gameplay - Blueprint - Jan 25, 2017

It appears that users cannot change the original casing used for parameter names after they have been set once. ...

Out of date info and typo in comments for DDC in BaseEngine.ini

UE - Foundation - Core - Jan 25, 2017

In BaseEngine.ini,Comment says "DerivedDataBackendGraph is the default graph" - this information needs to be updated to mention that launcher installs of the engine would use "InstalledDerivedDataB ...

Vertical truncation/Extra vertical space with Japanese fonts

UE - Editor - UI Systems - Slate - Jan 25, 2017

Font rendering for some Japanese fonts is not working reliably, in terms of font height. In some cases, vertical truncation is happening, and in other cases font displays extra vertical space. ...

Crash when opening blueprint with collapsed nodes with structure output, split pin

UE - Gameplay - Blueprint - Jan 25, 2017

If you have a collapsed graph with user defined structure as output, and if the output pin is split, the BP always crashes the editor after you reopening the project. This can also happen in level b ...

Implemented Interfaces are not added to nativization list

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...

Parent blueprint not added to nativization array if only child saved

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Currently parent blueprints are added to the list of blueprints to nativize if their children are flagged to be nativized only if they are also individually saved. Ideally, we'd update the list of ...

Data only blueprints are not not nativized when flagged to do so

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Data only blueprints that are explicitly flagged for nativization do not nativize. (Makes sense that they don't when they're not explicitly told, but if someone goes out of the way to flag them to, ...

Crash in DX12 UpdateTexture2D

UE - Graphics Features - Jan 24, 2017

RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns

OLD - Anim - Jan 24, 2017

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Scene capture produces black texture on encoding devices with mobileHDR == false

UE - Platform - Mobile - Jan 24, 2017

Scene captures are broken on encoding devices when mobile HDR is off. ...