Unable to add API specifier to FMovieSceneTrackEditor, results in compile errors (pasted in the callstack field) ...
Was not able to reproduce on Windows. I checked the Linux log (Project, UE4) and did not notice anything meaningful there. I used GDB to get a backtrace from the core dump file. Attaching that and ...
The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...
The Hair shader no longer allows ScreenSpace AO on areas of the screen it occupies. While in the Ambient Occlusion Visualizer it appears that the material draws on top of the SSAO. REGRESSION? Yes ...
CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...
GPU particles have a strange sorting priority once a significant amount of overlap starts happening. Changing the sort mode doesn't influence this effect at all. While on CPU particles changing the ...
Seems when an expression output is swizzled (Typically via component mask) we lose the ability to track if the value is constant. This causes the IsPropertyUsed check to fail, potentially falsely ac ...
The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...
Modulated Self Shadow is only ever disabled and enabled for Skeletal Meshes and does not have any effect on Static Meshes. You can use the command r.Shadow.EnableModulatedSelfShadow 1 to enable self ...
FDefaultGameMoviePlayer::Tick() calls FAsyncLoadingSplash::GetSplash(), but FDefaultGameMoviePlayer extends from FTickableObjectRenderThread, and FAsyncLoadingSplash::GetSplash() has check(IsInGameT ...