Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled. By applying CL # 4558661 shared by [Link Removed], Android works norm ...
Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...
The Loading Visual Studio toast never closes after opening Visual Studio by double clicking on a C++ Class or Blueprint node. I do not see this issue when I select File > Open Visual Studio 2017. ...
REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...
Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...
When launching to IOS from Mac, a vague error failed the launch on: System.NullReferenceException: Object reference not set to an instance of an object This was only encountered once and no other m ...
This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...
When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...
If the delay to begin printing the log to the window is too long, some of the logging can be thrown out. This issue does not occur with Android Device Output log UPDATE1: The last time I reproduce ...