[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Overlap Issues using Tick Interval and Dedicated Server

UE - Simulation - Physics - Oct 28, 2019

When using a dedicated server and a class with an explicit Tick Interval set, if the class' overlaps are updated in the begin overlap event, in a non-consequential way(changing collision profile in ...

SkeletalMeshSimulationComponent does not work

UE - Simulation - Physics - Oct 28, 2019

SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...

Skylight mobility settings interfere with Ray Tracing accuracy

UE - Graphics Features - Lumen - Oct 28, 2019

When skylight raytracing is enabled, and skylight mobility is movable, skylight diffuse convolution is used on top of the skylight diffuse raytracing, causing severe bias and incorrect raytraced res ...

Oculus NetDriver Regression/Fix

UE - Platform - XR - Oct 26, 2019

From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...

Multiple Planar Reflections are not captured when forward shading

UE - Graphics Features - Oct 25, 2019

After enabling forward shading, having two planar reflections in the scene causes one instance to not render properly. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 9828119), 4 ...

Mobile Preview -> AutoLandscape Material broken if created in 4.22+

UE - Platform - Mobile - Oct 25, 2019

Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...

Save the world bookmarks in the FWorldTileInfo in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2019

Async loading fails because AssetManager's bHasBlueprintClasses does not consider WidgetBlueprint

UE - Editor - UI Systems - Oct 25, 2019

When bHasBlueprintClasses of AssetManager is enabled, WidgetBlueprint is not included in ClassName of ARFilter. Therefore, asynchronous loading using AssetManager of the UUserWidget inheritance clas ...

Crash Creating Geometry Collection on Windows 7

UE - Simulation - Physics - Oct 24, 2019

Crashing on windows 7 when trying to create a geometry collection or opening the chaos destruction demo. Breaking on D3D11Util.cpp: Line 249 UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n ...