Projects crash on Android when trying to load mips

UE - Platform - Mobile - Jan 20, 2017

Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...

Mac ShooterGame crashes when loading into the match with Pak files

UE - Platform - Apple - Feb 15, 2017

ShooterGame crashes when loading into the match on Mac when that ShooterGame was packaged with Pak files. The ShooterGame project was created using the Unreal Engine Launcher I do not see this is ...

Set Material for Particle System via Construction Script in Blueprints is Different is PIE versus Standalone

UE - Graphics Features - May 25, 2017

Differences in PIE and Standalone when attempting to set the Material for a Particle system within the construction script of an actor blueprint. I know there are probably some differences in how P ...

Precomputed Visibility incorrectly Culling Objects in Scene when Opening different Level

UE - Graphics Features - Jun 28, 2017

Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...

Allow demo functions from Execute Console Command.

UE - Networking - Aug 10, 2017

Continuation of [Link Removed] Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

Crash on checking event track key property after setting static mesh reference element

UE - Anim - Sequencer - Oct 19, 2017

Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...

Sequencer spawned blueprint functions/variables not firing with correct values on begin play

UE - Anim - Sequencer - Dec 11, 2017

Created in relation to https://udn.unrealengine.com/questions/405764/is-it-possible-to-set-sequencer-spawnables-propert.html Issue relates to behavior of the Event BeginPlay and the propagation of ...

Enum can lose value in Child actors with component containing a Map of Structs

UE - Gameplay - Blueprint - Apr 12, 2018

Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch. User submitted bug. (Unsure what int ...

Flipped Tracker axes when using Vive Trackers with Vive Wands

UE - Platform - XR - Mar 15, 2019

Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...

GetClosestPointOnCollision returning point on parent

UE - Simulation - Physics - Mar 21, 2019

GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...